Runs The Legend of Zelda: Ocarina of Time
Solid until entering Hyrule Field
What happened
Used Lichii-shader-sync and the game worked (stable fps, good visuals, no stuttering or anything) from start till after the cutscene with Saria when leaving the Kokiri forest for the first time. Upon passing the stump to enter Hyrule field, the game starts the panning camera and freezes when the birds fly across the sky. After freezing, the GPU crashes and restarts, closing all applications on the PC.
Tried messing with a few settings after that (GPU: Fast -> Accurate -> Fast) tried to go from Handheld -> Docked, removed all AA, V-sync, and frame limited options, increased the VRAM, changed the gpu pipeline from wait -> skip. Nada. The game won't launch when I enable debugging so I have no clue what's going on.
How far they got
splash screen entering Hyrule Field
Steps to reproduce
1. Start a new game.
2. Launch the auto-save from after the Saria cutscene.
3. Pass the stump and crash during the Hyrule Field camera pan.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Scaling filter: ScaleForce
Anti-aliasing: Fxaa
Frame pacing: Target_Auto
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5800X 8-Core Processor | AVX2 | FMA
- GPU
- AMD Radeon RX 6800 XT (RADV NAVI21)
- GPU driver
- radv 26.2.6
- Operating system
- CachyOS
- RAM
- 62.71 GiB
- Graphics API
- Vulkan