Playable The Legend of Zelda: Ocarina of Time
Playable on Linux Bazzute - older gear
What happened
Seettings in v130 reccomened worked great, shaders still had to load fairly often - even after claring chache and pipeline cache
How far they got
Kokiri forest still, defeated Deku dungeon and went into other areas in lost woods but could not progress (no item)
Steps to reproduce
Operating System: Bazzite 45
KDE Plasma Version: 6.8.2
KDE Frameworks Version: 6.31.0
Qt Version: 6.11.2
Kernel Version: 7.2.15-ogc1.1.fc45.x86_64 (64-bit)
Graphics Platform: Wayland
Processors: 24 × AMD Ryzen 9 3900X 12-Core Processor
Memory: 32 GiB of RAM (31.2 GiB usable)
Graphics Processor: AMD Radeon RX 6900 XT
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders off.
Tested on this setup
- Lichii build
- Lichii build-130 (3dae119aeac2)
- Build section
- Build 130
- Game version
- 2.0.0
- CPU
- AMD Ryzen 9 3900X 12-Core Processor
- GPU
- AMD Radeon RX 6900 XT (RADV NAVI21)
- GPU driver
- radv 26.2.6
- Operating system
- Bazzite
- RAM
- 31.2 GiB
- Graphics API
- Vulkan