Playable The Legend of Zelda: Ocarina of Time
Playable, but FPS drops during shader compilation, reflection artifacts indoors, and a sun-glare bug that turns the whol
What happened
Overall the game runs well, but I noticed three issues:
1. Stutter / FPS drops whenever new shaders are being built. Once they are compiled the framerate recovers. Asynchronous shaders and the disk shader cache were both enabled.
2. Graphical artifacts on some reflections inside buildings (reflective surfaces show glitchy/incorrect reflections).
3. At some point the sun ray / light effect suddenly covered the entire screen in white. The game kept running but was unplayable. Restarting the emulator fixed it and shaders loaded correctly after that.
Setup: build-125 (nx2-build-125), Windows 11, Intel i7-14700KF, 128 GB RAM, NVIDIA RTX 3060 12 GB, Vulkan, firmware 22.5.0. Settings: resolution 1x, GPU accuracy Low, FSR3 scaling filter, VSync FIFO, async shaders on, async presentation on, docked mode, memory layout 8 GB. Log attached
How far they got
layed about 2 hours of normal gameplay (docked mode). The game was fully playable from start to where I stopped; no crashes.
Steps to reproduce
1. Boot the game with an empty or partial shader cache.
2. Explore new areas: FPS drops while shaders compile.
3. Enter buildings with reflective surfaces to see the reflection artifacts.
4. The white-screen sun glare happened randomly outdoors after some play time; restarting the emulator clears it.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 2.0.0
- CPU
- Intel(R) Core(TM) i7-14700KF | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 3060
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2 (Build 26300.9818)
- RAM
- 127.76 GiB
- Graphics API
- Vulkan