Playable The Legend of Zelda: Ocarina of Time
Frame rate drops a ton when loading shaders, increases after a bit, moving camera to a top down view increases frames
What happened
No serious crashes yet, left kokiri forest, most cutscenes run well. no serious lighting glitches as of the newest build.
How far they got
Hyrule Castle Town
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
VSync ON, SMAA, GPU mode ACCURATE, VRAM usage AGGRESSIVE, CPU clocks NORMAL, GPU clocks BOOST, MEMORY LAYOUT 8GB DRAM
Tested on this setup
- Lichii build
- Lichii nx2 build 93 (09b78bd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- Ryzen 7800X3D
- GPU
- RTX 4070
- GPU driver
- 621.14
- Operating system
- Windows 11
- RAM
- 32GB DDR5 6000MTs
- Graphics API
- Vulkan