Playable The Legend of Zelda: Ocarina of Time
Runs great
What happened
The system struggles to reproduce slow-motion scenes (such as the jump with a lunge).
How far they got
Scene befone enter inside deku tree
Steps to reproduce
Ubuntu 26.04 with wayland. Kernel 7.0.0-38-generic and nvidia 580 driver. Fast nvme storage.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Console mode: Docked
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
Memory layout: Memory_12Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-150
- Build section
- Build 150
- Game version
- 2.0.0
- CPU
- Intel(R) Core(TM) Ultra 9 285 | AVX2 | FMA
- GPU
- NVIDIA RTX 2000 Ada Generation
- GPU driver
- NVIDIA 580.178.4.0
- Operating system
- Ubuntu 26.04.1 LTS
- RAM
- 125.25 GiB
- Graphics API
- Vulkan