Playable The Legend of Zelda: Ocarina of Time
Framerate not great, some artifacting, minimal crashes
What happened
Game runs mostly fine, framerate hangs around 20-30fps and slogs down when loading shaders, climbs into very acceptable 40-60fps in death mountain and dodongo's cavern. Occasional white bloom of doom that goes away when restarting the game
How far they got
About to start jabu jabu's belly
Steps to reproduce
just play the game on kubuntu 26.04 with AMD RX6950XT and Ryzen 5800X3D
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5800X3D 8-Core Processor
- GPU
- AMD Radeon RX 6950 XT (RADV NAVI21)
- GPU driver
- radv 26.0.8
- Operating system
- Ubuntu 26.04.1 LTS
- RAM
- 45.9 GiB
- Graphics API
- Vulkan