Playable The Legend of Zelda: Ocarina of Time
The emulator’s already pretty close to perfect for running this game.
What happened
If they can just fix the stutter/frame drops caused by scene transitions, it’ll be totally smooth to play.
How far they got
So I played the first chapter of Ocarina of Time, got into Hyrule Field, and made it to Hyrule Castle. The visuals keep stuttering a lot—sometimes the FPS drops to single digits—but the emulator’s still rock solid and hasn’t crashed.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
FIFO(VSync On),docked mode
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-130
- Build section
- Build 130
- Game version
- 0400486024DEC000
- CPU
- Intel(R) Core(TM) Ultra 9 285H | AVX2 | FMA
- GPU
- AMD Radeon RX 9070 XT (16 GB)
- GPU driver
- Adrenalin Edition 26.10.1
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 63.84 GiB
- Graphics API
- Vulkan