Playable The Legend of Zelda: Ocarina of Time
Games runs fine but shader stuttering is bad
What happened
Games runs fine but shader stuttering is bad, needs to compile a lot to be playable.
How far they got
Kakariko Village
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res3_2X
GPU accuracy: Unknown
Asynchronous shaders: true
async, resolution, frame generation, gpu boost,
Tested on this setup
- Lichii build
- Lichii Frizti v3 | oot-gather-fix-00ef0ea6cc
- Build section
- Other / unknown
- Game version
- v2.0.0
- CPU
- AMD Ryzen 7 5800X3D 8-Core Processor | AVX2 | FMA
- GPU
- 4070 Super 12GB
- GPU driver
- 621.14
- Operating system
- Windows 11 Version 25H2 (Build 26200.8457)
- RAM
- 31.92 GiB
- Graphics API
- Vulkan