Runs The Legend of Zelda: Ocarina of Time
The game successfully launches and is playable, which is impressive given the very early stage of development.
What happened
In Kokiri Forest, performance currently fluctuates between approximately 15–30 FPS.
Typical observations:
Standing still: approximately 21 FPS.
Running around: 15–30 FPS.
Briefly reaches 30 FPS during certain scenes and cutscenes.
GPU utilisation: approximately 30–43%.
Overall CPU utilisation: approximately 60–70%.
VRAM usage: approximately 4.6–5GB.
Frametime: approximately 60ms, with occasional spikes approaching 200ms, particularly when entering water.
Precompiled shaders are installed. Performance has become noticeably more stable following two emulator updates.
How far they got
Kokiri Forest, 20mins(ish) of playthrough.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Precompiled shaders added
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- Ryzen 5 3600
- GPU
- GTX 1060 Super
- GPU driver
- 621.01
- Operating system
- Windows 11
- RAM
- 16GB
- Graphics API
- Vulkan