Playable The Legend of Zelda: Ocarina of Time
Purple Horizontal Halo Around Distant Mountains and Hyrule Castle
What happened
A noticeable purple/magenta horizontal halo appears along the upper edges of distant mountains and around Hyrule Castle when viewed from across Hyrule Field.
The issue is particularly noticeable when standing near the entrance to Kokiri Forest and looking towards Hyrule Castle.
I have also tested this by walking across Hyrule Field towards the castle. As I approach the castle, the purple halo remains visible for most of the journey. However, when I get very close to the castle, on its left side, just before jumping into the water and swimming underneath the drawbridge, I can clearly observe the halo gradually fading away until it completely disappears.
This gradual disappearance seems to indicate that the artifact is related to distance-based rendering rather than being a permanent texture issue.
Additional observations:
The purple/magenta artifact follows the upper outline of distant mountains and structures.
It is especially noticeable when looking towards Hyrule Castle from a distance.
It gradually fades as the camera gets closer to the affected objects.
It completely disappears when getting very close to the castle, near the water entrance underneath the drawbridge.
The issue could potentially be related to atmospheric fog, distance-based rendering, depth calculations, or shader handling, although the exact cause is unknown.
How far they got
hyrule castle after the deku tree donjon
Steps to reproduce
Stand near the entrance to Kokiri Forest and look towards Hyrule Castle.
Observe the distant mountains and the castle. A purple/magenta horizontal halo appears along their upper edges.
Walk towards Hyrule Castle. The purple halo remains visible during most of the approach.
Get very close to the castle, on its left side, near the water entrance underneath the drawbridge.
Observe that the purple halo gradually fades and eventually disappears.
Settings
Resolution: Res2X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Unknown
Tested on this setup
- Lichii build
- build 93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- Ryzen 9 5950X
- GPU
- RX 7900 XTX (24GB)
- GPU driver
- 26. 10.2
- Operating system
- Win11
- RAM
- 64GB
- Graphics API
- Vulkan