Playable The Legend of Zelda: Ocarina of Time
Slow at Kokiri forest, better in closed spaces.
What happened
It's slow in Kokiri Forest and I guess it would be the same in any large spaces with loads of stuff to load. In closed spaces it works fine, it runs well inside Deku Tree. There's a freeze/slowdown everytime it needs to load something for the first time, while building the shaders. It would be great to make the emulator prebuild the shaders, even if it takes time, so gameplay is not interrupted afterwards.
How far they got
I'm inside Great Deku tree, nothing game-breaking so far.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Frame pacing at 30 FPS, VRAM use AGGRESIVE
Tested on this setup
- Lichii build
- 93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 3600
- GPU
- NVIDIA Geforce GTX 1650
- GPU driver
- 617.42
- Operating system
- Windows 11
- RAM
- 16 GB
- Graphics API
- Vulkan