Runs The Legend of Zelda: Ocarina of Time
Finally boots, 2 - 3 crashes of the new update, to be ingame, now into great deku tree eventhough slow.
What happened
So, when the new release was posted, i immediately used the new update. And first 2 - 3 times, the emulator crashed up to finishing the intro and crash so many times. And after 3 times crashing, the game runs. eventhough slow ingame - the kokiri forest, is 13-15 fps, the deku tree is like 20-30 fps. i would like to continue but had to stop because of another work i have to do. atleast its an improvement than before. and the shader was taking a lootttttt of time.
but another issue is, the eden log.txt increases its size, i was supposed to add the edenlog txt. but it gets bigger. minimum is 512 kb, mine is 2 MB. can you check it out
But compared to previous update, it was slow and cannot boot, fortunately this new update boots well
How far they got
Into the deku tree, but have to stop for some other work
Steps to reproduce
Download the new update, boot the game 2-3 times. and the shader compiles alot.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: false
Tested on this setup
- Lichii build
- Lichii nx2 build 117 89440b2
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- i5 9500 9th gen
- GPU
- RX 6400 4 GB
- GPU driver
- AMD Adrenalin 26.10.1
- Operating system
- Windows 11
- RAM
- 16 GB
- Graphics API
- Vulkan