Playable The Legend of Zelda: Ocarina of Time
Forest Temple perfect gameplay 60fps the whole way
What happened
Everything worked fine, frame rate was just bad outside of the temple, not much artifacts this time but there were a lot of frame drops.
How far they got
From the beginning of Link going to the future to the forest temple, gameplay was hit or miss framerate wise until the forest temple, which gave a perfect 60fps run.
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 9800X3D 8-Core Processor
- GPU
- AMD Radeon RX 9070 XT (RADV GFX1201)
- GPU driver
- radv 26.2.6
- Operating system
- CachyOS
- RAM
- 60.5 GiB
- Graphics API
- Vulkan