Playable The Legend of Zelda: Ocarina of Time
Visually correct, physics randomly speed up, brief freeze whenever first loading effects/ textures
What happened
game ran at inconsistent 45-60 fps, drops to zero when first loading into an area or first time doing an action. physics seemed to run at the right speed at first, then started running faster after i left and went back into full screen.
How far they got
great deku tree, wandered around lost forest
Steps to reproduce
swinging sword, breaking grass, rolling into trees, killing enemies. consistently freezes for a moment after the first time, then for the rest of the session will mostly be ok.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
idk why its saying handheld mode, i keep changing it to docked.
Tested on this setup
- Lichii build
- Lichii build-125 (cbb512ee7a9d)
- Build section
- Build 125
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5800X 8-Core Processor
- GPU
- NVIDIA GeForce RTX 3060
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 63.9 GiB
- Graphics API
- Vulkan