Playable The Legend of Zelda: Ocarina of Time
Stable 25-30 fps
What happened
I played with some configs and removing the shaders cache
How far they got
Just finished Deku Tree, overall very stable 20 fps, 30-35 indoors on Kokiri Village, Boss fight was laggy and dropped to 15 but didnt crash or stuttered, cinematic of its death did drop to low 10-15 and some textures were flashing
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- 12th Gen Intel(R) Core(TM) i5-12400F
- GPU
- NVIDIA GeForce RTX 4060
- GPU driver
- NVIDIA 617.42.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 31.8 GiB
- Graphics API
- Vulkan