Runs The Legend of Zelda: Ocarina of Time
Unplayable on vast areas of the game
What happened
When playing in a dungeon or in the beginning village the game is playable even if the fps fluctuates a lot. But when I started going in the vast area where they are the ranch and in front the castle. The game started to be unplayable framerate goes below 30 fps a lot of times and the controls do not respond well. They where an area where their is wheat and here it was especially unplayable. I also had a bug where all the "lines" of the montains where like with multicolors no idear why. Sadly I cannot change an image for showing the issue.
How far they got
At the moment when you are supposed to go to the castle I stopped playing because in vast area the game was unplayable
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
Tested on this setup
- Lichii build
- Fritchii v5.5
- Build section
- Other / unknown
- Game version
- The Legend of Zelda: Ocarina of Time 2.0
- CPU
- I5 10600KF
- GPU
- AMD 9070XT
- GPU driver
- 26.10.1
- Operating system
- Windows 11
- RAM
- 16 go 3600Mhz
- Graphics API
- Vulkan