Playable The Legend of Zelda: Ocarina of Time
Intro cutscene BGM / full audio dropouts, and low FPS (14-25 FPS) in Kokiri Forest.
What happened
1. Audio Dropouts in Intro Cutscene: During the opening startup cutscene, the background music disappears after a few seconds while the narrator's voice continues playing. Occasionally, the entire audio cuts out completely for a few seconds. Audio returns to normal once in-game after the cutscene.
2. Audio Hardware & Routing Tested: Using SIMGOT EW300 DSP (USB IEMs). The audio cutout happens regardless of configuration—tested default direct Stereo, Surround, and virtual surround routing via VB-Cable + Equalizer APO (HeSuVi).
3. Performance: Hitting 60 FPS in menus, but dropping to 14-25 FPS, 30-35 at max, average while moving around inside Kokiri Forest at 1x native resolution on Vulkan.
How far they got
Played for about 15-20 minutes through the opening cutscene and into Kokiri Forest meeting Saria. Just walked around for a bit.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 5600G with Radeon Graphics | AVX2 | FMA
- GPU
- AMD Radeon RX 6600
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 15.87 GiB
- Graphics API
- Vulkan