Loads The Legend of Zelda: Ocarina of Time
Reaches title screen, then crashes
What happened
The intro movie plays nice and smooth, until the title screen appears, then fades to black. Tries to compile shaders then throws me out to LMDE login screen.
How far they got
Title screen
Steps to reproduce
Start the emulator appimage, default settings, load the game, watch intro until title screen, enjoy crash.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-130
- Build section
- Build 130
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 9800X3D 8-Core Processor | AVX512 | FMA
- GPU
- AMD Radeon RX 7800 XT (RADV NAVI32)
- GPU driver
- radv 25.0.7
- Operating system
- LMDE 7 (gigi)
- RAM
- 30.24 GiB
- Graphics API
- Vulkan