Playable The Legend of Zelda: Ocarina of Time
Lower frame rates in open/cluttered areas, but playable otherwise
What happened
Frame rates will dip to ~30fps in more open areas such as Hyrule Field, but in less dense dungeons and areas framerates will go up to 60fps.
How far they got
Still playing through the game
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res2X
GPU accuracy: Low
Asynchronous shaders: true
Tested on this setup
- Lichii build
- build-160
- Build section
- Build 160
- Game version
- 2.0.0
- CPU
- Ryzen 9 5900X
- GPU
- RX 9070XT
- GPU driver
- Mesa 26.2.6-arch3.1
- Operating system
- Linux 7.3.3-1-cachyos
- RAM
- 64GB
- Graphics API
- Vulkan