Playable The Legend of Zelda: Ocarina of Time
all cutscene are desync with audio
What happened
Whenever a cutscene starts, it plays in slow motion, even though the frame rate remains stable at 30 fps or higher.
How far they got
till adult link
Steps to reproduce
just open the game the menu cutscene is slowmotion at 30 or more fps
Settings
Resolution: Res3_4X
GPU accuracy: Low
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- build-117| clang 22.1.8
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- i5 12400f
- GPU
- gtx1660
- GPU driver
- 621.14
- Operating system
- win 11
- RAM
- 16gb
- Graphics API
- Vulkan