Runs The Legend of Zelda: Ocarina of Time
Severe magenta/white graphics corruption on RX 6800 XT
What happened
The game boots and reaches gameplay at about 30 FPS, but most of the 3D world is rendered as blown-out white and bright magenta silhouettes/noise. UI elements such as hearts and the minimap remain visible. This is a major visual rendering issue that prevents normal play.
How far they got
Reached the first playable outdoor area. The HUD, hearts and minimap render, but the 3D scene is severely corrupted, so normal progress is not practical.
Steps to reproduce
1. Launch The Legend of Zelda: Ocarina of Time version 1.1.1 in Lichii build 95 using Vulkan.
2. Start or load a save and enter the first outdoor playable area.
3. Observe that the world geometry/textures render mostly white and magenta while the HUD remains visible.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: Enabled
Handheld mode; FXAA; FSR scaling; FSR3 frame generation enabled (2x); async presentation enabled; VSync Immediate; ASTC recompression BC3; VRAM mode Conservative
Tested on this setup
- Lichii build
- Lichii nx2-build-95
- Build section
- Build 95
- Game version
- 1.1.1
- CPU
- AMD Ryzen 7 7800X3D (8 cores / 16 threads)
- GPU
- AMD Radeon RX 6800 XT
- GPU driver
- AMD proprietary Vulkan driver 2.0.299; Vulkan 1.3.277
- Operating system
- Windows 11 23H2 (Build 22631.3593)
- RAM
- 31.19 GiB
- Graphics API
- Vulkan