Playable The Legend of Zelda: Ocarina of Time
Playable but with a lot of slowdowns and stutters
What happened
The game is very playable however the FPS is around 25 - 40 only in some internal scenes that reaches 45 - 55, 60 only looking at the ground, loading in the game and changing scenes causes major stuttering and using Asynchronous Shaders with SKIP can cause shadows and illumination to not work correctly, but without then enable the stutters in the gameplay make the game unplayable when new shaders compiles, the GPU sits around 100% utilization while the CPU sits around 70%, most of the slowness is GPU Bound in a Ryzen 5 5500 + Radeon RX 7700 XT combo
How far they got
Goron City
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 1.1.1
- CPU
- AMD Ryzen 5 5500 | AVX2 | FMA
- GPU
- AMD Radeon RX 7700 XT
- GPU driver
- AMD proprietary driver 2.0.416
- Operating system
- Windows 11 Version 24H2 (Build 26100.7623)
- RAM
- 15.89 GiB
- Graphics API
- Vulkan