Playable The Legend of Zelda: Ocarina of Time
Shader stutters (and freezes) but plays without issues
What happened
Lots of shader Stutter (often complete freezes to compile shaders) but the game is completely playable with no crashes at 25-40 FPS on my hardware
How far they got
Finished Great Deku Tree
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 7600 6-Core Processor
- GPU
- AMD Radeon RX 6700 XT
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 11 Version 26H2
- RAM
- 31.1 GiB
- Graphics API
- Vulkan