Playable The Legend of Zelda: Ocarina of Time
Plays well at 30-45fps, with drops in new areas and returning areas due to shader recompilation
What happened
Everything is working fine on Accurate mode, with some caveats. There are still weird shadow artifacts shooting into the sky, and giant beams of light sometimes.
How far they got
From the Hyrule Town to Zora's Domain.
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 9800X3D 8-Core Processor
- GPU
- AMD Radeon RX 9070 XT (RADV GFX1201)
- GPU driver
- radv 26.2.6
- Operating system
- CachyOS
- RAM
- 60.5 GiB
- Graphics API
- Vulkan