Playable The Legend of Zelda: Ocarina of Time
all works fine, get mainly 60fps, but still feels laggy when jumping around
What happened
With my Nvidia card system I can run the game quite well. All looks good, so flickering, no strange lightings. I get 60fps straight, but when jumping around, it still feels laggy. Also, what wasn't the case in the build 95, shaders are loaded quite some time, just when running around and therefore the games stops a bit and lags cause of it.
How far they got
Lost Woods so far
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res2X
GPU accuracy: High
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD 7800 x3D
- GPU
- Nvidia RTX 4090
- GPU driver
- 615.78.08
- Operating system
- Cachy OS
- RAM
- Not supplied
- Graphics API
- Vulkan