Loads The Legend of Zelda: Ocarina of Time
Intro starts, finished intro and the title drops, then compile shaders, the emulator crashed
What happened
I started the game again, same as previous update, it ran slowly as usual, when i reached the title, the game slowly compiles shaders and the game died
How far they got
Intro, and the title, then stopped
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: false
Console mode: Docked
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-95
- Build section
- Build 95
- Game version
- 2.0.0
- CPU
- Intel(R) Core(TM) i5-9500 CPU @ 3.00GHz | AVX2 | FMA
- GPU
- AMD Radeon(TM) RX 6400
- GPU driver
- AMD proprietary driver 2.0.353 / AMD Adrenalin 26.10.1
- Operating system
- Windows 11 Version 24H2 (Build 26100.9711)
- RAM
- 15.84 GiB
- Graphics API
- Vulkan