Runs The Legend of Zelda: Ocarina of Time
Low fps reaching 0 fps when loading a new area or during some animations (for example, when an enemy appears).
What happened
The game launches and is playable, but averages about 20 fps and never reaches 60. At random moments it drops to almost 0 fps and freezes for a few seconds, with no input possible until it recovers.
How far they got
Out of kokiri forest
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
What I tried
- GPU Mode: Accurate -> Fast (improved the average fps, but the freezes remain)
- Asynchronous shader compilation: on (freezes remain)
- Both pipeline caches enabled (persistent + Vulkan)
- VSync off, post-processing off, frame generation off
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- V2.0.0
- CPU
- Ryzen 5 5600X
- GPU
- RX 6700 XT
- GPU driver
- AMD Radeon driver 32.0.21045.16010 (16/10/2026)
- Operating system
- Windows 11
- RAM
- 32GB
- Graphics API
- Vulkan