Playable The Legend of Zelda: Ocarina of Time
Playable with some stuttering
What happened
Game runs almost perfectly, at around 45-60fps on average, but stutters semi-often when compiling shaders. Not bad enough to ruin the experience but first time in new areas suffer from short freezes while things are computed.
How far they got
Zoras Domain
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- nx2 build 130
- Build section
- Build 130
- Game version
- 1.1.1
- CPU
- Intel i7-14700KF
- GPU
- NVIDIA RTX 4070 Super
- GPU driver
- 615.71.09
- Operating system
- Ubuntu 24.04.5
- RAM
- 32GB
- Graphics API
- Vulkan