Playable The Legend of Zelda: Ocarina of Time
Fps drops and stuttering with the shaders compilation
What happened
I'm getting very noticeable stuttering caused by shader compilation, even though the game generally runs at 50–60 FPS.
The stutters happen when:
- Looking in a new direction or entering an area with previously unseen elements.
- Hitting or interacting with objects that trigger new effects.
- During boss cutscenes, especially when the boss hits the ground and triggers visual effects or particles.
Once the shaders have been compiled, performance is smooth and stable. For example, I'm getting around 60 FPS in the Great Deku Tree and 50–60 FPS in Hyrule Field.
It would be great if shader compilation could be optimized or handled asynchronously to reduce these stutters during gameplay.
How far they got
Hyrule fields
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res2X
GPU accuracy: Unknown
Asynchronous shaders: false
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD ryzen 7
- GPU
- rtx 5080
- GPU driver
- 3.2.0
- Operating system
- Windows
- RAM
- 32G
- Graphics API
- Vulkan