Playable The Legend of Zelda: Ocarina of Time
constantly keeps building new shaderrs
What happened
the game ran pretty well on a 4060 laptop considering people had graphical issues with 5080s on previous versions.
i played for only ran around the kokiri village and the framerate would fluctuate alot between 10 -30especially when building shaders which happened a lotT the only graphical glitch was the deku tree mustache being entirely black on some parts on the cutscene
How far they got
first playable area
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- 95
- Build section
- Build 95
- Game version
- Legend of zelda ocarina of time
- CPU
- core i5 13500h
- GPU
- 4060 laptop
- GPU driver
- 617.42
- Operating system
- windows 11
- RAM
- 16
- Graphics API
- Vulkan