Playable The Legend of Zelda: Ocarina of Time
pretty smooth, can get a consistent 25/30fps in outside areas with a 50/55fps in dunjons
What happened
loading shaders takes a shit amount of time and makes the game pretty laggy whenever entering new areas that have never been loaded in but after waiting for a few minutes it can run without too much stutter. dunjons are very smooth only after waiting for a few seconds which is a major improvment. It does sometimes freeze whenever i'm in a fight but overall it's not terrible. i had to lower the graphics to be able to play though. game did not crash until i enterted the house with one thousand pots next to the gate of hyrule castle town, im guessing my computer just gave up after loading hyrule fields lol
How far they got
entered the first house of hyrule castle town with a bajillion pots and crashed
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
Tested on this setup
- Lichii build
- Lichii build-95 (222877d4f7c8)
- Build section
- Build 95
- Game version
- v 2.0.0
- CPU
- AMD Ryzen 7 5700X 8-Core Processor
- GPU
- NVIDIA GeForce RTX 4060
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 25H2
- RAM
- 31.9 GiB
- Graphics API
- Vulkan