Playable The Legend of Zelda: Ocarina of Time
Good to play after some tweaks
What happened
Without any changes to settings I had problems with shader building every three seconds which where freezing the game for another one to two seconds. So I used downloaded all of the shaders and now I'm getting 30-50 FPS with very little shader stutter.
How far they got
Deku Tree
Steps to reproduce
- Use 'Lichii Shader Sync' to download shaders
- Search for 'Switch 2 draws with unbuilt pipelines' in config and change it to skip --> GPU won't wait for the built shader (can cause pop-in)
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5700X 8-Core Processor
- GPU
- NVIDIA GeForce RTX 3080
- GPU driver
- NVIDIA 595.112.7.0
- Operating system
- Nobara Linux 44 (KDE Plasma Desktop Edition)
- RAM
- 31.3 GiB
- Graphics API
- Vulkan