Loads The Legend of Zelda: Ocarina of Time
Emulator crashed
What happened
The game runs untill the end of the cutscene, starts loading shaders and then it crashes
How far they got
End of the dream cutscene
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: false
Video decoding: Gpu
Anti-aliasing: None
Scaling filter: Bilinear
VSync: Immediate
CPU accuracy: Auto
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 7735HS with Radeon Graphics | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 4050 Laptop GPU
- GPU driver
- NVIDIA 616.64.0.0
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 7.31 GiB
- Graphics API
- Vulkan