Playable The Legend of Zelda: Ocarina of Time
60fps is fantastic but...
What happened
Now there are TONS of white pillars of light everywhere, it's like there's a shader loading issue somewhere, it keeps happening in every new area. 60FPS everywhere now, but a ton of light pillars.
How far they got
From the forest temple to the fire temple
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 9800X3D 8-Core Processor
- GPU
- AMD Radeon RX 9070 XT (RADV GFX1201)
- GPU driver
- radv 26.2.6
- Operating system
- CachyOS
- RAM
- 60.5 GiB
- Graphics API
- Vulkan