Runs The Legend of Zelda: Ocarina of Time
Runs with significant graphical issues and stuttering
What happened
Some cutscenes (like the very intro) are capped to 10~ fps.
Frequent and long (can take a few seconds) shader compilation stuttering
On-screen fragmentations with squares and triangles, bright persistent shader flashing in many scenes, including in-game cutscenes/dialogue.
Overall fps hovering around 20 most frequently.
Playable enough to complete kokiri forest as long as seizures aren't a concern.
How far they got
Hyrule field
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
Tested on this setup
- Lichii build
- nx2-build-117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- Ryzen 5 7600
- GPU
- Intel arc b580
- GPU driver
- 32.0.101.9034
- Operating system
- Windows 11
- RAM
- 32gb
- Graphics API
- Vulkan