Unplayable The Legend of Zelda: Ocarina of Time
The game loads shaders, but gets stuck on a black screen with 0 FPS while the audio continues playing.
What happened
The game launches and successfully loads the shaders, but after that the screen remains completely black and the FPS counter stays at 0. The background music continues playing, suggesting that the game is still running in the background.
This issue did not occur in the previous build, where the game was able to start and reach the intro cutscene.
I also tried clearing the shader and pipeline caches and starting with a clean cache, but the issue persists. Disabling asynchronous shader compilation did not resolve the problem either.
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-95 (222877d4f7c8)
- Build section
- Build 95
- Game version
- 1.1.1
- CPU
- Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz
- GPU
- AMD Radeon RX 6600 (RADV NAVI23)
- GPU driver
- radv 26.2.6
- Operating system
- Arch Linux
- RAM
- 16G
- Graphics API
- Vulkan