Playable The Legend of Zelda: Ocarina of Time
Playabale in RX 6600 XT
What happened
With version 160, I'm getting around 30 - 40 FPS in outdoor areas and 50–60 FPS indoors. There is some stuttering while shaders compile in new areas, and after a long session, the initial shader compilation takes about 15 minutes. Overall, it's very playable, though there is definitely room for optimization
How far they got
Around 8 hours
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Vsync OFF
Tested on this setup
- Lichii build
- 160
- Build section
- Build 160
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5800X
- GPU
- AMD RX 6600 XT
- GPU driver
- 26.10.2
- Operating system
- Windows 11
- RAM
- 32 GB
- Graphics API
- Vulkan