Runs The Legend of Zelda: Ocarina of Time
Playable to a certain degree
What happened
Generally, everything kind of works. Controlling Link feels fine, and his moveset works as expected. The Menus render correctly, fonts and icons work.
However, performance is still rough. The game runs like absolute mega super dogshit, with noticeable stuttering and inconsistent frame pacing. In some areas like the inside of the Deku Tree, it is playable, but in others the FPS drops hard enough to make it feel like ass.
The bigger issue for me is the visuals. The game looks way too bright and washed out, almost like the HDR/tone mapping or exposure handling is wrong. Everything has this overly white, blown-out look, and it makes the game genuinely ugly compared with how it should look. Lighting also seems off in places, with haze and shadows not rendering correctly.
How far they got
I played until I first got to the Hyrule castle, then stopped because of lags.
Steps to reproduce
Just playing the game.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 1.1.1
- CPU
- AMD Ryzen 5 5600X 6-Core Processor
- GPU
- NVIDIA GeForce RTX 5070
- GPU driver
- NVIDIA 615.78.8.0
- Operating system
- CachyOS 7.3.1-1-cachyos
- RAM
- 47.0 GiB
- Graphics API
- Vulkan