Playable The Legend of Zelda: Ocarina of Time
Worked great. Only studders when building the shaders.
What happened
Worked almost perfectly with OoT, just the typical studders when building shaders.
How far they got
Deku Tree
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- build-117
- Build section
- Build 117
- Game version
- The Legend of Zelda Ocarina of Time
- CPU
- AMD Ryzen 9800X3D
- GPU
- NVIDIA RTX 5070 Ti
- GPU driver
- 617.42
- Operating system
- Windows 11 26H2
- RAM
- 32GB
- Graphics API
- Vulkan