Playable The Legend of Zelda: Ocarina of Time
With compiled shaders. Playable, but it still freezes a bit when build shaders
What happened
Around 30-49 fps, less when loading shaders, which causes frame rate drops.
How far they got
Until I get the first relic of the Doku tree
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-95
- Build section
- Build 95
- Game version
- v131072
- CPU
- Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz | AVX2 | FMA
- GPU
- Nvidia RTX 3060ti
- GPU driver
- 621.14
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 15.92 GiB
- Graphics API
- Vulkan