Playable The Legend of Zelda: Ocarina of Time
Frames drop when shaders are loading
What happened
Game is playable, getting about 20 - 25 FPS average, when shaders are loading game stutters for a second then goes back to normal. This is specially harsh when entering new zones.
How far they got
Reached Hyrule Castle
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- Build 117
- Build section
- Build 117
- Game version
- 1.1.1
- CPU
- Ryzen 7 5700
- GPU
- 9060 XT 16GB VRAM
- GPU driver
- 26.10.44
- Operating system
- Windows 11
- RAM
- 32 GB DDR4
- Graphics API
- Vulkan