Unplayable The Legend of Zelda: Ocarina of Time
crashes after intro scene, when shaders start to load
What happened
It's not going anywhere. With my AMD RX 7800 XT card the game crashes everytime after the intro video.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res2X
GPU accuracy: High
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 23.0.0
- CPU
- AMD 7600
- GPU
- AMD RX 7800 XT
- GPU driver
- ka
- Operating system
- Steam OS
- RAM
- Not supplied
- Graphics API
- Vulkan