Runs The Legend of Zelda: Ocarina of Time
Game crashes when building shaders after first cutscene
What happened
Game crashes when building shaders after first cutscene
How far they got
Game crashes when building shaders after first cutscene
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Scaling filter: ScaleForce
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-119
- Build section
- Build 119
- Game version
- 1.1.1
- CPU
- AMD Ryzen 5 7500F 6-Core Processor | AVX512 | FMA
- GPU
- AMD Radeon RX 9060 XT
- GPU driver
- AMD proprietary driver 2.0.416
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 15.58 GiB
- Graphics API
- Vulkan