Playable The Legend of Zelda: Ocarina of Time
Really bright textures
What happened
Some textures/shaders let out a really bright glow.
Other than that the game runs perfectly fine, lower fps (33-45fps) in Kakariko Village, Kokiri Forest, Hyrule Field and Young Link Castle town, everywhere else is 55+ fps
How far they got
Beat Ganon - Been using all Lichii builds up until this
Steps to reproduce
Reloading the game fixes these glowing textures issues
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Console mode: Docked
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 1.0.0
- CPU
- AMD Ryzen 7 7800X3D 8-Core Processor | AVX512 | FMA
- GPU
- NVIDIA GeForce RTX 3060
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 25H2 (Build 26200.7623)
- RAM
- 31.11 GiB
- Graphics API
- Vulkan