Runs The Legend of Zelda: Ocarina of Time
Can be played, if you can get used to shaders loading every few steps
What happened
In constant ~30 fps standing inside the room, stutters during Deku Tree cutscene, especially during Navi's movements.
Moving around inside Link's hut results in stutters down to 10fps
Take note I'm also watching livestream with a number of browser tabs on, so this much is already good.
Log is too large, 1.5MB, can't upload
How far they got
Within Kokiri Forest
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
For game-specific settings: VSync Mode: Immediate (VSync off), Windows Adapting Filter: Nearest Neighbor
For in-app window at the bottom: Accurate, Docked, Bilinear, FXAA, FX
Tested on this setup
- Lichii build
- Build 93
- Build section
- Build 93
- Game version
- Base Game
- CPU
- 7800X3D
- GPU
- 5060TI 16GB
- GPU driver
- GeForce 617.42 - Oct 6, 2026
- Operating system
- Windows 11
- RAM
- 32
- Graphics API
- Vulkan