Playable The Legend of Zelda: Ocarina of Time
Forest temple Maze Grotto is missing most of its textures. Kakariko Grave yard blinds you with with bright lazers
What happened
Right before meeting saria, you go trough a maze which leads you to the forest temple where saria is, in this maze there is a grotto with a fairy fountain with fairys you can bottle to heal you. this grotto is missing most of its wall textures, walls floors, ceiling and all.
Funny enough this reveals that this game is not very well optimized, as you can see other grottos and the maze above rendered in the distance. (which i believe was done in the N64 and 3ds versions as well) but for some reason the walls in this grotto (and possibly others you can enter, havent been in others yet) dont render properly. i think this is related to the bug reports i did earlier about bushes in hyrule castle not rendering when you are up close to them, and stuff in hyrule field not rendering when you walk up to them.
i find this bug kind of odd as usually games will fade in objects with more detail when you get close not fade them out. but this leads me to suspect that something with the emulated rendering engine is causing lights to not render properly , and far away objects to take priority over stuff thats in front of you for some odd reason. (just a theory)
Also for some reason the smoke/light shafts in the kakariko village grave yard turned into GIANT white lasers that would at points completely flash bang the entire screen white making the area very hard to navigate as you cant see without aiming the camera at the ground or playing sun song. it seems to only happen at certain points of the day. this may be due to the emulated lighting engine not rendering the boundaries of the light/smoke shafts properly. (Just a theory)
How far they got
Meeting Saria In the Lost woods
Steps to reproduce
enter the grotto mentioned on the settings provided (haven't tried combinations of settings yet so may be consistent throughout)
Enter kakariko village grave yard and stand in the grave yard through a whole day night cycle on the provided settings. (again havent tried combinations of settings)
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
FIFO Vsync , RCAS Sharpness OFF , Post Processing effects OFF , Anti- Aliasing Method None , Windows Adapting Filter ScaleForce (Default) ,
Tested on this setup
- Lichii build
- Build-93
- Build section
- Build 93
- Game version
- 1.1.1
- CPU
- R9 5950x
- GPU
- EVGA 3070 8gb
- GPU driver
- studio 621.14
- Operating system
- Win 10
- RAM
- 32gb DDR4
- Graphics API
- Vulkan