Playable The Legend of Zelda: Ocarina of Time
Audio desync
What happened
So I updated window's audio drivers and Nvidia drivers both to latest version. My game runs pretty smoothly everytime I switch screen when the bridge drops I get 60 fixed fps. I tried every settings to make the game run as smooth as possible. At this point I don't think it's my pc issue. When I disabled vsync it was the most impactful change. Now the desync between video and audio is about 4-5 seconds. Also I imported shaders cache so to prevent lag.
How far they got
I am just at the starting scene, didn't go past when Ganondorf appears at first.
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
- GPU
- NVIDIA GeForce RTX 3060 Laptop GPU
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 15.6 GiB
- Graphics API
- Vulkan