Playable The Legend of Zelda: Ocarina of Time
Shader freezing
What happened
The game freezes for a brief moment with a small hangup then returns to normal, this only happens when an enemy or effect is loaded for first time, I believe is because my game is stored on a HDD, probably on SSD should not be a problem, will move to SSD later
How far they got
Forest playlable, first 2 hours plays good
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
|System
CPU Clocks: Normal
GPU Clocks: Normal
Docked
|CPU
Accuracy: Auto
|Graphics
Vsync: Off
Window Adapting Filter: Bicubic
RCAS Sharpness: 88
Use Nvidia DLSS checked in
Anti Aliasing: FXAA
Enable post-processing
Enable Frame Gen
Frame Gen: Lossless Scaling
Frame Gen Multiplier: 3
Target Frame Rate: 45
Auto Flow Scale
Flow Scale: 65%
Queue Target: 0
Use asynchronous GPU Emulation
|Adv Graphics:
GPU Mode: Fast
VRAM Conservative
ASTC Recomporession: BC3
Use Persistent pipeline cache
Use Vulkan pipeline cache
Enable reactive flushing
Barrier feedback loops
|Ext Graphics
Enable asynchronous presentation
Enable asynchronous shader compilation
Tested on this setup
- Lichii build
- 95
- Build section
- Build 95
- Game version
- 1.1.1
- CPU
- Ryzen 7 5700X3D
- GPU
- RTX 3070
- GPU driver
- Game Ready Driver - 610.88
- Operating system
- Windows 11 Pro 26H2
- RAM
- 32GB DDR4 3200 MT/s
- Graphics API
- Vulkan