Playable The Legend of Zelda: Ocarina of Time
Faced very little issues so far
What happened
A few crashes mostly related to previous builds
Heavy Shader lag when encountering new effects and areas
long boot time with a large shader cache (22000 shaders = 20 mins boot)
bright white walls of light, appears to be a broken lighting shader, looks like light rays blown out maybe - present in many zones including kokiri forest, kakariko graveyard and the water temple
How far they got
Played for around 17 hours across various builds. Currently @ Water Temple
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Unknown
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Console mode: Docked
Anti-aliasing: None
Scaling filter: Fsr
CPU accuracy: Auto
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 5600 6-Core Processor | AVX2 | FMA
- GPU
- AMD Radeon RX 6700
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 10 Version 22H2 (Build 19045.7807)
- RAM
- 31.92 GiB
- Graphics API
- Vulkan