Loads The Legend of Zelda: Ocarina of Time
Game crashes post-intro cutscene into starting a new game.
What happened
It caused a lot of graphical glitches and crashes, my monitors turn off and back on, and when it turns back on there's artifacting left on the screen that clears out after a second. Can be on the title screen indefinitely though w/ no issues noted.
How far they got
I get past the intro custcene when starting a new game, but after it loads up the game logo post first cutscene, it completely crashes.
Steps to reproduce
I didn't change anything in the settings for the game other than running it at 2x resolution, and all I did was have it load into the new game screen and play out the start up intro cutscene. Crashes for me at that point when the cutscene finishes and shows the game logo.
Settings
Resolution: Res2X
GPU accuracy: High
Asynchronous shaders: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-117
- Build section
- Build 117
- Game version
- 1.0
- CPU
- AMD Ryzen 7 9800X3D 8-Core Processor | AVX512 | FMA
- GPU
- AMD RX 9070 XT
- GPU driver
- 26.2.4
- Operating system
- Bazzite
- RAM
- 30.44 GiB
- Graphics API
- Vulkan